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Modelagem de forma livre

INVENTOR, INVENTOR PROFESSIONAL

Comece com uma forma básica, como caixa, cilindro, esfera ou plano, e mova os pontos, as arestas e as faces ao redor para esculpir livremente a forma do projeto.

Refine ainda mais a forma com ferramentas para:

  • Adicionar ou remover pontos ou arestas.
  • Fazer com que as arestas correspondam às curvas ou geometrias existentes.
  • Criar pontes de faces e muito mais.