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Animação reutilizável

Economize tempo reutilizando, reciclando e adaptando personagens e animação existentes. Transfira informações de pele entre modelos com a ferramenta Substitute Geometry. Ou transfira animação entre personagens usando o formato de arquivo off-line ATOM (Animation Transfer Object Model). Edite de forma não destrutiva poses e clipes de animação com o Trax Nonlinear Animation Editor.

Reutilize os personagens existentes